Sunday, September 22, 2013

M2 Reflection

Hypermedia Product-- http://www.shutterstock.com/
Collection of Developmental Resources
Roblyer and Doering (2013) see hypermedia as a great way to help students learn and there are so many ways to use hypermedia products that it is easily enjoyed by all types of learners. Shutterstock is a site dedicated to housing stock photos that are approved for use without any copyright infringement. These images could be used in the classroom as resource photographs. Painting and drawing students can work from imagination, physical references, or photo references. Often times students need a photo of something that they are not able to view in person. Students can create their own online collections with Shutterstock Light Box.  They can store these photos for current or future projects. Students can also upload their own photos using digital cameras or scanners. The downside to this site is that you have to have a paid subscription to use the images. 


Multimedia Authoring Tool--http://www.apple.com/quicktime/
Virtual Environments
As we are exposed to more technology, it is not a shock that the use of multimedia is becoming more and more popular (Roblyer & Doering, 2013). Roblyer and Doering (2013) seem to think that the majority of classrooms will one day be multimedia environments. Using QuickTime VR, you can import photos to make your own virtual reality. Virtual environments can be used to take field trips without ever having to leave the classroom. The great thing about hypermedia products is the interaction that is involved in using them (Roblyer & Doering, 2013). “Having learners become the designers and the experts of the content, in the end presenting their work to the class, can serve as a powerful technology integration lesson for any domain of learning- from art to math to science to social studies and beyond.” (Roblyer & Doering, 2013, p. 188) In an art classroom, this can be used to view museums that may not be possible to visit. Students can download QuickTime to view or create their own virtual environment.  They could set up a gallery of their own work and use a digital camera to import the photos into QuickTime. Anyone can get a free download of this for their computer.

Check out this video on how to use Google Art Project.

Also, check out the information on virtual field trips to decide if it is right for your classroom.

Thursday, September 5, 2013

M1 Reflection

Simulation
Art Project is designed to allow people to take virtual tours and view work in museums and galleries that they may otherwise not be able to visit. This could be used in the classroom in lieu of a field trip to one of these places. Students would be able to view and discuss art collections all over the world. If used properly, simulations can be a great learning tool for students (Roblyer & Doering, 2013).
Check out this link that lists virtual field trips as one of the top ways to use technology in art education.



Quizlet-- http://quizlet.com/
Drill and Practice
Quizlet is a great resource for teachers in any area. With this software, you can create your own flash cards. I would use this in my art instruction to help students learn key terms and artists that relate to their current projects. The response time of this software could actually help students learn facts in an easier way. Roblyer & Doering (2013) talk about class work, saying, “As they complete work incorrectly, students may actually be memorizing the wrong skills” (p. 84).

Jeopardy Game-Maker and Library-- http://superteachertools.com/jeopardy
Instructional Game
This game would be a fun way to have students interact and become involved in learning facts about any subject. You can easily enter your own information to personalize this game for your class. In the classroom, this would work well in teaching students about art history. Teachers should try to mix things up and use different teaching elements in their classroom to keep the attention of their students. According to Roblyer & Doering (2013), “A classroom without elements of games and fun would be a barren landscape for students to traverse” (p. 96).

Content-Area Tool
Computer-aided design (CAD) is often used in vocational-technical education, but it can also be used in certain areas of fine art (Roblyer & Doering, 2013). Architects use this tool to help create building designs. I think it would be an interesting way to teach different styles of architecture in art.

Graphics Tool
Photoshop can be used to simply edit images or manipulate them to create new images. I personally use this to edit images, of my own artwork, to be submitted to websites. This would be helpful in making student portfolios. The program can be as simple or complex as you make it. One of the down sides, discussed by Roblyer & Doering, is the time it takes to learn all the ins and outs of this software (2013).



Roblyer, M. D. & Doering, A. H. (2013). Integrating educational technology into teaching (6 ed.). Upper Saddle River, NJ: Pearson Education Inc.