Sunday, September 22, 2013

M2 Reflection

Hypermedia Product-- http://www.shutterstock.com/
Collection of Developmental Resources
Roblyer and Doering (2013) see hypermedia as a great way to help students learn and there are so many ways to use hypermedia products that it is easily enjoyed by all types of learners. Shutterstock is a site dedicated to housing stock photos that are approved for use without any copyright infringement. These images could be used in the classroom as resource photographs. Painting and drawing students can work from imagination, physical references, or photo references. Often times students need a photo of something that they are not able to view in person. Students can create their own online collections with Shutterstock Light Box.  They can store these photos for current or future projects. Students can also upload their own photos using digital cameras or scanners. The downside to this site is that you have to have a paid subscription to use the images. 


Multimedia Authoring Tool--http://www.apple.com/quicktime/
Virtual Environments
As we are exposed to more technology, it is not a shock that the use of multimedia is becoming more and more popular (Roblyer & Doering, 2013). Roblyer and Doering (2013) seem to think that the majority of classrooms will one day be multimedia environments. Using QuickTime VR, you can import photos to make your own virtual reality. Virtual environments can be used to take field trips without ever having to leave the classroom. The great thing about hypermedia products is the interaction that is involved in using them (Roblyer & Doering, 2013). “Having learners become the designers and the experts of the content, in the end presenting their work to the class, can serve as a powerful technology integration lesson for any domain of learning- from art to math to science to social studies and beyond.” (Roblyer & Doering, 2013, p. 188) In an art classroom, this can be used to view museums that may not be possible to visit. Students can download QuickTime to view or create their own virtual environment.  They could set up a gallery of their own work and use a digital camera to import the photos into QuickTime. Anyone can get a free download of this for their computer.

Check out this video on how to use Google Art Project.

Also, check out the information on virtual field trips to decide if it is right for your classroom.

2 comments:

  1. Shutterstock is an excellent site for students. I have just finished teaching my career prep class about copyright laws. I would have loved to have been able to add this site to the others I had listed as sites to legally use pictures songs and other copyright material. I also think that technology is rapidly advancing in the classroom. I honestly think we will see the death of textbooks during our teaching careers giving way to technologies such as virtual environments. Virtual fieldtrips, dissections, and modeling will soon be the norm in the classroom providing students with material previously unavailable to them.

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  2. You seem to be onto something with your ideas about QuickTime, as Robyler & Doering (2013) note that the program is "generating interest as a tool for many instructional needs" (p.195). I am drawn to the idea of having students curate their own virtual museums, be it their own work or from famous artists. In choosing their own work, they will become closer to realizing who they are as artists once they see their work in such a compressed form. Also, by compiling the works of other artists, they can learn key themes, motifs, periods, or genres while also learning who most influences and informs their artistic whims.

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