Friday, November 1, 2013

M5 Reflection

The Interactive Classroom 

• 21st Century Skills for Students and Teachers, including the ICT Competency Framework for Teachers 

An interactive classroom can help prepare students for the work force. Incorporating technology into teaching helps students learn to use different resources that they may utilize later in their careers.

• Technology use based on problem solving 

 Interactive lessons can solve many problems such as lack of attention and engagement. Roblyer & Doering (2013) say, “Students who learn by creating their own products with technologies such as word processing, multimedia, and other technology products report higher engagement in learning and a greater sense of pride in their achievements” (p. 25). Technology use can also give access to otherwise unattainable information, and save on time and money.

 Constructivist vs. Objectivist 

According to Roblyer & Doering (2013), “Proficient technology-oriented teachers must learn to combine directed instruction and constructivist approaches and to select technology resources and integration methods that are best suited to their specific needs” (p. 48). Many interactive classroom components could be used with either strategy depending on the activity chosen. The flipcharts seem to align more with the objectivist learning theory. Roblyer & Doering (2013) say that directed instruction is, “where teachers transmit a pre-defined set of information to students through teacher-organized activities” (p. 35). Overall, flipcharts are teaching specific information and eliciting a certain response from the student.

This article talks about the relationship of constructivism and arts education.

Flipchart 

http://www.prometheanplanet.com/en-us/Resources/Item/33379/the-elements-of-art#.UnSUHvm3-So

I found a flipchart that deals with the elements of art. It teaches students things such as line, shape, color, space, texture, form, and value. The flipchart leads the viewer through different activities and multiple choice questions that measure their knowledge of the information. This could be used in the classroom to learn the basic skills that are necessary to create a work of art. It would also be a good way to reinforce information that has already been taught in class. Roblyer & Doering (2013) say, “Some educators assert that today’s entertainment-oriented students are increasingly likely to demand more motivational qualities in their instruction than students in previous generations did” (p. 52). Roblyer & Doering (2013) also mention that, “Teachers say technology’s visual and interactive qualities can direct students’ attention toward learning tasks” (p. 25). I feel that this flipchart has both the visual and interactive qualities that they are talking about and will keep the attention of the students.

 Here is a video showing a Promethean Board being used in an art classroom.

 

2 comments:

  1. Great insights, Anna. You certainly have a handle on what would be engaging for your students. Robyler and Doering (2013) point out, "The past has shown that teachers must be careful, analytical consumers of technological innovation, looking to what has worked in the past to guide their decisions and measure their expectations in the present" (p. 10). Once you begin implementing this and other flipcharts for your classroom, you will see what works and what doesn't for your students. Remember not to rely on using technology for the sake of using it, as it should always enhance your own lesson plans and goals for the course.

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  2. I really liked how you apply technology to art classes. I can see you understand how the use of technology can enhance your students' learning. We can' t forget as Roblyer and Doering (2013) said, "teachers will always be more important than technology" (p. 10) because teachers are the ones who have to know what technologies work for there curriculum and apply it properly. You seem to have a great understanding of this and do a good job incorporating it into your lessons.

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