Thursday, September 5, 2013

M1 Reflection

Simulation
Art Project is designed to allow people to take virtual tours and view work in museums and galleries that they may otherwise not be able to visit. This could be used in the classroom in lieu of a field trip to one of these places. Students would be able to view and discuss art collections all over the world. If used properly, simulations can be a great learning tool for students (Roblyer & Doering, 2013).
Check out this link that lists virtual field trips as one of the top ways to use technology in art education.



Quizlet-- http://quizlet.com/
Drill and Practice
Quizlet is a great resource for teachers in any area. With this software, you can create your own flash cards. I would use this in my art instruction to help students learn key terms and artists that relate to their current projects. The response time of this software could actually help students learn facts in an easier way. Roblyer & Doering (2013) talk about class work, saying, “As they complete work incorrectly, students may actually be memorizing the wrong skills” (p. 84).

Jeopardy Game-Maker and Library-- http://superteachertools.com/jeopardy
Instructional Game
This game would be a fun way to have students interact and become involved in learning facts about any subject. You can easily enter your own information to personalize this game for your class. In the classroom, this would work well in teaching students about art history. Teachers should try to mix things up and use different teaching elements in their classroom to keep the attention of their students. According to Roblyer & Doering (2013), “A classroom without elements of games and fun would be a barren landscape for students to traverse” (p. 96).

Content-Area Tool
Computer-aided design (CAD) is often used in vocational-technical education, but it can also be used in certain areas of fine art (Roblyer & Doering, 2013). Architects use this tool to help create building designs. I think it would be an interesting way to teach different styles of architecture in art.

Graphics Tool
Photoshop can be used to simply edit images or manipulate them to create new images. I personally use this to edit images, of my own artwork, to be submitted to websites. This would be helpful in making student portfolios. The program can be as simple or complex as you make it. One of the down sides, discussed by Roblyer & Doering, is the time it takes to learn all the ins and outs of this software (2013).



Roblyer, M. D. & Doering, A. H. (2013). Integrating educational technology into teaching (6 ed.). Upper Saddle River, NJ: Pearson Education Inc.

3 comments:

  1. M1Response:
    Anna,
    You provide some very interesting resources. I am excited to be in your blogging group, as I will no doubt learn more about the art world in the process. You utilized the textbook expertly in illuminating how you might integrate these tools into the classroom. I chose the Jeopardy game maker for one of mine, as well, and I do think games are essential for learning sometimes daunting concepts. I would be cautious about Photoshop as well, as it does take up time, but I think the overall benefits of the tool would justify its being integrated into the classroom. I think perhaps the coolest item mentioned in your module reflection is the interactive museum. This would be a great way for students to immerse themselves in the art world when time or money does not allow them to visit the art in person. Also, I am on tumblr, and run across art often. You may consider utilizing tumblr, as high school students seem to be using this more than Facebook. If students are already on there, then you could make it educational for them. Very insightful blog!

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  2. Anna I think these resources would be great to use for teaching art and music. It's great that you picked examples that you might use one day in your teaching career. I look forward to reading more of your posts.

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  3. Your use of simulation software for students is an excellent idea that I will defiantly incorporate into my classes. With it, any student can visit the louvre and see some of the greatest works of art in the world without ever leaving the classroom. One of the greatest advantages that the book mentioned is saving money and resources. As we all know, not all schools have budgets that allow students to take field trips to places that would be very educational. What all places would you like to take your students to on the computer that you couldn't physically go to?

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