Simulation
Art
Project is designed to allow people to take virtual tours and view work in museums
and galleries that they may otherwise not be able to visit. This could be used
in the classroom in lieu of a field trip to one of these places. Students would
be able to view and discuss art collections all over the world. If used
properly, simulations can be a great learning tool for students (Roblyer & Doering,
2013).
Check
out this link that lists virtual field trips as one of the top ways to use
technology in art education.
M1 Top Ten Strategies for Technology in Music and Art Instruction http://t.co/WXkdxqx2CR #ED527UM
— Anna Humphreys (@AnnaBHumphreys) September 4, 2013
Quizlet-- http://quizlet.com/
Drill
and Practice
Quizlet
is a great resource for teachers in any area. With this software, you can
create your own flash cards. I would use this in my art instruction to help
students learn key terms and artists that relate to their current projects. The
response time of this software could actually help students learn facts in an
easier way. Roblyer & Doering (2013) talk about class work, saying, “As
they complete work incorrectly, students may actually be memorizing the wrong
skills” (p. 84).
Instructional
Game
This
game would be a fun way to have students interact and become involved in
learning facts about any subject. You can easily enter your own information to
personalize this game for your class. In the classroom, this would work well in
teaching students about art history. Teachers should try to mix things up and
use different teaching elements in their classroom to keep the attention of
their students. According to Roblyer & Doering (2013), “A classroom without
elements of games and fun would be a barren landscape for students to traverse”
(p. 96).
Content-Area
Tool
Computer-aided
design (CAD) is often used in vocational-technical education, but it can also
be used in certain areas of fine art (Roblyer & Doering, 2013). Architects
use this tool to help create building designs. I think it would be an interesting
way to teach different styles of architecture in art.
Graphics
Tool
Photoshop
can be used to simply edit images or manipulate them to create new images. I personally
use this to edit images, of my own artwork, to be submitted to websites. This
would be helpful in making student portfolios. The program can be as simple or
complex as you make it. One of the down sides, discussed by Roblyer & Doering,
is the time it takes to learn all the ins and outs of this software (2013).
Roblyer, M. D. & Doering, A. H. (2013).
Integrating educational technology into teaching (6 ed.). Upper Saddle River,
NJ: Pearson Education Inc.
M1Response:
ReplyDeleteAnna,
You provide some very interesting resources. I am excited to be in your blogging group, as I will no doubt learn more about the art world in the process. You utilized the textbook expertly in illuminating how you might integrate these tools into the classroom. I chose the Jeopardy game maker for one of mine, as well, and I do think games are essential for learning sometimes daunting concepts. I would be cautious about Photoshop as well, as it does take up time, but I think the overall benefits of the tool would justify its being integrated into the classroom. I think perhaps the coolest item mentioned in your module reflection is the interactive museum. This would be a great way for students to immerse themselves in the art world when time or money does not allow them to visit the art in person. Also, I am on tumblr, and run across art often. You may consider utilizing tumblr, as high school students seem to be using this more than Facebook. If students are already on there, then you could make it educational for them. Very insightful blog!
Anna I think these resources would be great to use for teaching art and music. It's great that you picked examples that you might use one day in your teaching career. I look forward to reading more of your posts.
ReplyDeleteYour use of simulation software for students is an excellent idea that I will defiantly incorporate into my classes. With it, any student can visit the louvre and see some of the greatest works of art in the world without ever leaving the classroom. One of the greatest advantages that the book mentioned is saving money and resources. As we all know, not all schools have budgets that allow students to take field trips to places that would be very educational. What all places would you like to take your students to on the computer that you couldn't physically go to?
ReplyDelete